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-
- How to use Writer's Dream
-
- The very information you are reading now is being presented
- with Writer's Dream. You are reading an electronic book. This
- one has only a few chapters, but your book can have up to 100
- chapters. We are using Writer's Dream to teach you about
- Writer's Dream!
-
- As you read this chapter, you may find some items temporarily
- confusing. Don't worry, with some experimenting it will
- all make sense. In fact, unless you are already a very
- experienced computer user, some experimenting will probably
- be necessary. Be patient. Enjoy.
-
- The General Principal Of Operation
-
- Using an ordinary word processor, you create files of
- text on disk. These files will be like chapters in a book.
-
- Using BUILD.EXE you will create a file called BOOK.CFG
- which will tell DREAM.EXE the names of your chapters.
-
- You create a master disk containing your chapters and
- DREAM.EXE and BOOK.CFG. Make and distribute copies of this
- master for others to read.
-
-
- INSTRUCTIONS
-
- 1. Make your chapters. Use any word processor. If your word
- processor is one that normally makes non-ASCII text, use the
- ASCII mode (or 'non-document' or 'print to disk', depending
- on your word processor). All standard word processors can
- make ASCII files, but you may have to read the instructions
- that came with your word processor for details.
- You can have up to 100 chapters and they can each be as
- long as you like. THERE SHOULD BE NO LINES LONGER THAN 80
- CHARACTERS. Obviously, the total size of all your chapters
- cannot be more than one disk will hold. If they are, make a
- two-disk ('two-volume') book, using Writer's Dream for each
- disk.
-
- 2. Copy DREAM.EXE and BUILD.EXE onto a blank, formatted
- disk. Then copy all your chapters (files) onto the same
- disk. There must be at least 5000 bytes (5k) free space left
- on the disk. Safely store your original Writer's Dream disk
- in case your working copy become damaged. (And because the
- BOOK.CFG file will be changed)
-
- 3. Type BUILD and press [Enter]. This is the setup program
- for Writer's Dream. It will allow you to enter the title,
- your name, and your chapters as they will appear in the
- 'menu'. The menu is a 'live table of contents' - the first
- screen the user will see when they start to read your book.
- It will look just like what you see if you press the [Esc]
- key now, except it will have your chapters instead of mine.
- Your electronic book can have from one to 100 chapters.
-
- 4. After a welcome screen, the BUILD program starts with a
- menu providing two main choices, "Simplified Build," and
- "Menu-Driven Build." For now, start with "Simplified Build"
- because it automates the full sequence of building a book,
- thereby avoiding possible confusion.
-
- The next item which appears is a title box. This
- resides at the top of the user menu. You can enter up to 3
- lines of text here. Our example looks like this:
-
- WRITER'S DREAM
- by
- Another Company
-
- To edit any line, just move the highlight bar with the arrow
- keys to the line you want to edit, then press the backspace
- key or hold [Ctrl] and press [Y] to delete what's there. Then
- type your own line. Your lines must be less than 56
- characters long. Do not center your lines, the program will
- do this automatically later.
- When done editing the lines to contain your title and
- name and possibly subtitle, just press the [Esc] key. The
- program will remember your changes.
-
- 5. Now you will be shown a bigger box. This is the Table of
- Contents. In the left of this box you will enter your
- chapter names as you want them to appear on the menu. Just
- delete my example chapters, and type in your own. You can
- delete a line by using the [BKSP] key or by holding [Ctrl]
- while you press [Y].
- On the right side of this same box are the files that
- contain your chapters. In other words, if you have written a
- chapter called INTRODUCTION and it is in a file called
- INTRO.DOC, you would type INTRODUCTION on the top left line,
- and INTRO.DOC on the right side. This is how the program
- knows to display the text in INTRO.DOC when the user selects
- INTRODUCTION.
- If you have more chapters than can be shown in this box
- at one time, simply use the up and down arrow keys to scroll
- through.
- Do not precede filenames with a drive or path. If you
- were to put C:\MYBOOK\INTRO.DOC, the program will not work
- properly on other people's computers, unless they also
- happen to have a sub-directory called MYBOOK on their C:
- drive. Do not type A:INTRO.DOC either, for the same reason.
- Someone might purchase your electronic book and put it in
- their B: drive, and it wouldn't work.
- Do not leave blank lines between your chapters. Each
- chapter must have a corresponding file where the text is to
- be found. You have a limit of 34 characters for each chapter
- name. Your filenames must be ordinary DOS-legal filenames.
- You can have as many as 100 chapters or as few as 1.
- You can insert or delete chapters by pressing the
- [Insert] or [Delete] keys.
- When done with this section of the program, just press
- the [Esc] key.
-
- 6. The program will ask you some questions. The first is
- about sound effects. If you like the sounds, answer [Y] and
- the same sounds will occur for your readers. (The readers
- can optionally switch off the sound effects from within the
- DREAM program by pressing the [T] key.) If you answer the
- question about sound effects with [N] then there will be no
- sound effects in your book unless the reader presses the [T]
- key.
- Then you have a choice of centered or left-justified
- table of contents. The normal choice is [C], but if you want
- all your chapter names to be shifted to the left, press [L].
- You are asked whether you want to create a custom line
- at the top of the Writer's Dream help screen. Normally, this
- line contains the Another Company copyright notice, but you
- might rather have it show your book name, or related
- information.
- You are asked whether you want to use the bookmark
- function. If you say yes, (by typing [y]) then the end user
- can read your book, quit the program, and when the user
- resumes at another time, the program can take the user to the
- exact place in the text from where the program was exited.
- Bookmark expects to be able to write to disk and therefore
- should not be used with write-protected disks since a DOS
- error message will occur.
- NOTE: If you use the bookmark feature, the very last
- thing you should do after testing the master disk of your
- finished product is start DREAM, go to the beginning of the
- first chapter, then quit. This puts the bookmark at the very
- beginning. When it is at the beginning, the user is not
- asked about 'resuming,' which would be confusing to a new
- user.
- Then you are asked whether you want to modify the
- colors. You can change the background color, the text color,
- and the menu colors which Writer's Dream gives the end user.
- If you do choose to use different colors, keep in mind that
- the default colors are designed to work well with color,
- Hercules and monochrome text monitors. If you change them,
- you might end up with a program that you can use, but one
- which is blank or unreadable to users with other monitor
- types.
- Finally, the program will ask you if you want to create
- a new book. This is your last chance to cancel by pressing
- [N]. If you press [Y], then whatever previous book setup
- existed on disk will be lost and a new one written. The BUILD
- program creates a file called BOOK.CFG. This is where the
- table of contents information is stored on your disks.
- So, before you create a new book, if you'll ever
- want to read this example book again, make a backup copy.
-
- 7. You will probably have to experiment with the BUILD
- program several times before you fully understand it and can
- create the perfect product of your dreams with your own text
- files. That's ok, in fact, just fine. Each time you restart
- the BUILD program, it will show your previous configuration
- so that you can edit only the parts you want to change.
- When done with BUILD, you are given an opportunity to
- test your whole book. If you have accidentally misspelled a
- filename, or put the a filename next to the wrong chapter
- name, you'll see the problem.
-
- NOTES: If your book contains .EXE, or .COM programs which use
- lots of RAM, it may be preferable to test your finished book
- by typing DREAM at the DOS prompt, since both BUILD.EXE and
- DREAM.EXE also require some RAM.
- If you list .BAT files on the Writer's Dream menu,
- COMMAND.COM must be available via the PATH (in the
- AUTOEXEC.BAT file) or on the same disk. This is an
- ideosyncracy with DOS - it will not run batch files without
- reloading COMMAND.COM in many cases.
-
- BUILD contains some other options which do not appear if
- you use "Simplified Build." You can use .CFG filenames other
- than BOOK.CFG. If you do use a different .CFG file, it must
- end with .CFG, and when you start DREAM.EXE from a batch file
- or from the DOS prompt, you must type DREAM followed by a
- space, then the name of the .CFG file you have chosen.
- BUILD also provides file encryption if run from the
- "Menu-Driven Build" option. File encryption makes your files
- encoded so that they cannot be changed by end users.
-
- 8. HINT: To make your disk easier to use for beginners (and
- everyone) you can copy BEGIN.BAT from the Writer's Dream disk
- onto your disk-based book. Then, on the disk label you can
- type this line: "Type BEGIN and press [Enter]."
-
- 9. HINT #2: If you want your text to look better on-screen
- - just like this text - in your word processing program,
- set your left margin to 10 and your right margin to 70.
-
- Note to Word Perfect 5.X and MS-Word users:
- Your word processing programs are capable of ASCII (.ASC)
- files, but may not preserve the left margin when converted.
- To fix this problem, use SPACE.EXE, described in a later
- chapter.
-
- 10. DELETE BUILD.EXE from your final disk. This program is
- just the setup utility of Writer's Dream. The only program
- required for your distribution version is DREAM.EXE, and of
- course the configuration file called (default) BOOK.CFG.
-
- 11. Test your new electronic book carefully. Make sure you
- have not misspelled a filename, or left anything out. Make
- sure you don't have any chapter names without a
- corresponding file name on the right side of the box.
-
- There are some things you can do to make sure you get more
- readers and that they are more likely to send you money.
-
- * Consider your title carefully. It must attract attention.
-
- * Make sure your first 100 words are very powerful.
-
- * Make sure your advertising is well written. If you simply
- ask for a donation, you won't get much. One of the best
- things you can do is use your disk to sell something else. A
- same-subject, volume 2, or another disk-based book covering a
- different but related subject will be easy to sell.
-
- * If you are already in a business, consider using a
- disk-based book to sell your product. For instance, if you
- sell seeds, you could write a book about gardening and tell
- your readers to call or write for a free catalog, or even
- provide a catalog chapter.
-
- * The more copies you send out, the more readers you will
- get. A good idea is to send to as many shareware distributors
- as you can. Most distributors will gladly list your disk in
- their catalogs.
-
- Shareware has a lot of inertia. It can take over a year
- between the time you introduce a shareware product and the
- time you start getting money. This is because it takes that
- long for distributors to get it into their catalogs, and for
- friends to make copies for friends, etc.
-
- Shareware also has a long burnout period. If you put
- your phone number in your disk, you may be answering requests
- for orders or free catalogs for years into the future!
-
- Now is the time to write that book you've always dreamed
- about!
-
- Thanks,
- I hope you enjoy and prosper from this program,
-
- Jeff Napier
- d.b.a Another Company
- March 5, 1993
-
- P.S. For your convenience I have written a disk-based book
- called SUCCESS WITH SHAREWARE. It is about the shareware
- business for programmers and text-writers alike. Learn all
- the professional tips for successful shareware authorship,
- learn all the pitfalls to avoid. Can you succeed without
- Success With Shareware? Yes! But why learn everything the
- hard way? I've packed tons of experience into Success With
- Shareware to save you years of fooling around. Not only is it
- based on my own experience but also contains the fruits of
- knowledge gained from conversation, correspondence and study
- with other shareware authors. Success With Shareware
- contains sales frequency charts, ideas for subjects to write
- about, techniques in advertising, and techniques for ensuring
- maximum exposure of your shareware to the public. Send $29.95
- for your copy of SUCCESS WITH SHAREWARE. I'll send it to you
- immediately. (Please specify 5.25" or 3.5" disk size.)
-
- P.S. #2: How would you like a list of over 200 shareware
- distributors who would like to review your shareware products
- for inclusion in their catalogs? Send $29.95 for this very
- up-to-date list and bump your new career into high gear.
- (Please specify 5.25" or 3.5" disk size.)
- ____________________________________________________________
- chapter end.
-